

Archaeology & Anthropology 2018
Global Journal of Research and Review
ISSN: 2393-8854
Page 28
October 01-02, 2018
London, UK
1
st
Edition of international Conference on
Archaeology and
Anthropology
T
he scientific research in the field of surveying and digital
representationhasnowconsolidatedmethodologies that have
seen an ever-increasing hybridization with new languages: amore
advanced use of 3D to describe an environment has forced us to
lookmorecloselyat thoseexperiencesof digital visual storytelling,
such as cinema and videogames, which have long used this
multimedia languages. At the same time, themassive diffusion of
mobile devices as well as their technological development, gave
us the opportunity of reaching an increasing number of users
who are confronting today with these technologies. So, the virtual
reconstruction, based on the data collected during the surveying
campaigns, offers the possibility to make interactive simulations
and thematic readings of an archaeological site, allowing us to
give shape to interpretative and reconstructive hypotheses: the
digital reconstructions allow us to display complex information in
a more complete visual way to create a communication channel
aimed at a wide and diversified audience of users. From these
methodological premises the Baratti in 3D digital platform is born,
designed to store and display in an interactive way the results of
research conducted on the site of Populonia (Piombino – Italy)
in recent years. From this point of view, the data collected during
the survey become a precious archive to develop an advanced
digital reconstruction of this archaeological site. The Baratti in
3D platform offers an interactive environment built using real-
time rendering technologies: unlike static rendering engines,
dynamic rendering engines allow to program freely explorable
3D environments equipped with dynamic lighting systems,
management of physics in real time and the possibility of adapting
the user control systems to different types of devices (laptops,
smartphone, tablet, etc.).
Recent Publications
1. Nicastro G. (2018),
Defensive towers in south-eastern
Sicily: digital survey for knowledge and development
of the architectures still visible
, in proceedings of the
International Conference on Modern Age Fortifications
of the Mediterranean Coast – Fortmed 2018
2. Nicastro G. (2018),
The Piazza di San Pier Maggiore:
from the environmental survey to the environmental
visualization
, in Puma P. (editors), Firenze, la
trasformazione del centro antico. Edifir
3. Nicastro G. (2016),
The ancient city walls of Florence:
from survey to proposal for tourist development of the
urban heritage
, in The Book of Tourism Vs Heritage,
proceedings of the International Conference Tourism Vs
Heritage - ICTH 2016.
4. Nicastro G. (2016),
Digital Survey and Virtual Heritage:
the Castellum Aquarum of Poggio Murelle in Manciano
(Gr),
in procedings of the International Conference UID
2016.
Biography
Giuseppe Nicastro took master’s degree in Architecture at the University of
Florence - DIDA, Department of Architecture, discussing the thesis Digital
Survey and Virtual Heritage: the Castellum Aquarum of Poggio Murelle in
Manciano (Gr). From 2016 he is PHD student in Survey and representation
of Architecture and environment at the University of Florence: he is mainly
interested in digital survey technologies (Laser Scanner, Structure fromMo-
tion, UAV) and 3D applied to cultural heritage.
giuseppe.nicastro@unifi.itGiuseppe Nicastro
University of Florence, Italy
Giuseppe Nicastro, Glob J Res Rev 2018, Volume 5
DOI: 10.21767/2393-8854-C1-003
Archaeological survey and digital representation: an
interactive platform for the dissemination of the project
Baratti in 3D