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Archaeology & Anthropology 2018

Global Journal of Research and Review

ISSN: 2393-8854

Page 28

October 01-02, 2018

London, UK

1

st

Edition of international Conference on

Archaeology and

Anthropology

T

he scientific research in the field of surveying and digital

representationhasnowconsolidatedmethodologies that have

seen an ever-increasing hybridization with new languages: amore

advanced use of 3D to describe an environment has forced us to

lookmorecloselyat thoseexperiencesof digital visual storytelling,

such as cinema and videogames, which have long used this

multimedia languages. At the same time, themassive diffusion of

mobile devices as well as their technological development, gave

us the opportunity of reaching an increasing number of users

who are confronting today with these technologies. So, the virtual

reconstruction, based on the data collected during the surveying

campaigns, offers the possibility to make interactive simulations

and thematic readings of an archaeological site, allowing us to

give shape to interpretative and reconstructive hypotheses: the

digital reconstructions allow us to display complex information in

a more complete visual way to create a communication channel

aimed at a wide and diversified audience of users. From these

methodological premises the Baratti in 3D digital platform is born,

designed to store and display in an interactive way the results of

research conducted on the site of Populonia (Piombino – Italy)

in recent years. From this point of view, the data collected during

the survey become a precious archive to develop an advanced

digital reconstruction of this archaeological site. The Baratti in

3D platform offers an interactive environment built using real-

time rendering technologies: unlike static rendering engines,

dynamic rendering engines allow to program freely explorable

3D environments equipped with dynamic lighting systems,

management of physics in real time and the possibility of adapting

the user control systems to different types of devices (laptops,

smartphone, tablet, etc.).

Recent Publications

1. Nicastro G. (2018),

Defensive towers in south-eastern

Sicily: digital survey for knowledge and development

of the architectures still visible

, in proceedings of the

International Conference on Modern Age Fortifications

of the Mediterranean Coast – Fortmed 2018

2. Nicastro G. (2018),

The Piazza di San Pier Maggiore:

from the environmental survey to the environmental

visualization

, in Puma P. (editors), Firenze, la

trasformazione del centro antico. Edifir

3. Nicastro G. (2016),

The ancient city walls of Florence:

from survey to proposal for tourist development of the

urban heritage

, in The Book of Tourism Vs Heritage,

proceedings of the International Conference Tourism Vs

Heritage - ICTH 2016.

4. Nicastro G. (2016),

Digital Survey and Virtual Heritage:

the Castellum Aquarum of Poggio Murelle in Manciano

(Gr),

in procedings of the International Conference UID

2016.

Biography

Giuseppe Nicastro took master’s degree in Architecture at the University of

Florence - DIDA, Department of Architecture, discussing the thesis Digital

Survey and Virtual Heritage: the Castellum Aquarum of Poggio Murelle in

Manciano (Gr). From 2016 he is PHD student in Survey and representation

of Architecture and environment at the University of Florence: he is mainly

interested in digital survey technologies (Laser Scanner, Structure fromMo-

tion, UAV) and 3D applied to cultural heritage.

giuseppe.nicastro@unifi.it

Giuseppe Nicastro

University of Florence, Italy

Giuseppe Nicastro, Glob J Res Rev 2018, Volume 5

DOI: 10.21767/2393-8854-C1-003

Archaeological survey and digital representation: an

interactive platform for the dissemination of the project

Baratti in 3D