

Global Journal of Research and Review
ISSN: 2393-8854
October 01-02, 2018
London, UK
Archaeology & Anthropology 2018
Page 13
1
st
Edition of international Conference on
Archaeology and
Anthropology
Framework of the research:
The current potentialities of
virtual archaeology allow the general public, archaeologists
and museum curators to well understand the contexts and
somehow retrieve, withmodern technologies and languages, the
“restoration of archaeology” and the highly imaginative aspect
of the reconstructive representation interrupted at the end of the
19th century. Moreover, this kind of promotion of archaeology in
all categories of citizens together with the renewal of approaches
and languages are the crucial key to attaining cognitive and
emotional knowledge through active educational activities.
Subject:
Populonia was for centuries a major iron production
centre, favoured by its proximity to the sea - being the only Etruscan
city with this peculiarity - and by its position in front of the Tuscan
archipelago, at the junction of important Mediterranean trade
routes. The artifacts investigated in the BARATTI IN3DPROJECT
are the Monumental Necropolis of San Cerbone – extending
inland at sea level from the Gulf of Baratti - and several finds
excavated from its “tombs of princes” (all the finds are exhibited
in the Archaeological Museum of Populonia and in the National
Archaeological Museum of Florence).
Methodology:
This paper addresses some results of the project,
intended to document the tombs and finds in light of their
subsequent virtual relocation in order to show, in its entirety,
their provenance context. The methodology of the study was
constituted by the chain of “data metrical survey - 2D and 3D
representation - communication” applied in two different sets of
techniques on the tombs and the finds.
Results:
The necropolis consists of approximately 200 remains,
of which we have investigated the 30 most important tombs and
two sets of their grave goods; the remains have been measured,
described in their morphology, size, geometry, material nature
and represented in 2D drawings and metrically reliable 3D
models; finally, the “match” allowed us to virtually “reproduce”
their provenance context.
Conclusions:
In addition to digital models, as a physical fallout
of this research, a permanent exhibition in the Archaeological
Museum of Populonia has been realized, applying electronic
engineering to three replicas of the finds, making an innovative
approach to the knowledge of archaeology visible and allowing a
subsequent rapid expansion of this museum’s audience.
Recent Publications
1. Puma P (2018) Sperimentazioni di didattica museale
per l’attivazione di processi educativi evoluti nel
programma Digital Cultural Heritage- DigitCH. In Luigini
A, Panciroli C (eds.), Ambienti digitali per l’educazione
all’arte e al patrimonio. FrancoAngeli, Milano.
2. Puma P. (2017) Dal Rilievo al 3D: la rappresentazione
del patrimonio archeologico nel progetto “Un museo in
tutti i sensi“, From survey to 3D: the representation of
the archaeological heritage in the project “A museum
in every sense”. In Territori e frontiere della ricerca/
Territories and frontiers of Research, Gangemi, Roma.
3. Puma P. (2017) Tourism and heritage: integrated
models of surveys for the multi-scale knowledge and
dissemination of the historical towns, the architecture,
the archaeology. In: The book of heritage VS tourism,
an international point of view, Universidade Lusiana,
Lisbona.
4. Puma P. (2016) Surveying and communicating for the
virtual archaeological exhibitions: 3D lowcost modeling
of finds from the tomb of a Faliscan princess, the
project “The Faliscan princess’s grave goods in 3D”. In:
Le ragioni del disegno, the reasons of drawing Pensiero,
Baratti in 3D project: the Etruscan Necropolis
of Populonia environment, tumbs, finds in
virtual heritage
Paola Puma
University of Florence, Italy
Paola Puma, Glob J Res Rev 2018, Volume 5
DOI: 10.21767/2393-8854-C1-001