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Global Journal of Research and Review

ISSN: 2393-8854

October 01-02, 2018

London, UK

Archaeology & Anthropology 2018

Page 13

1

st

Edition of international Conference on

Archaeology and

Anthropology

Framework of the research:

The current potentialities of

virtual archaeology allow the general public, archaeologists

and museum curators to well understand the contexts and

somehow retrieve, withmodern technologies and languages, the

“restoration of archaeology” and the highly imaginative aspect

of the reconstructive representation interrupted at the end of the

19th century. Moreover, this kind of promotion of archaeology in

all categories of citizens together with the renewal of approaches

and languages are the crucial key to attaining cognitive and

emotional knowledge through active educational activities.

Subject:

Populonia was for centuries a major iron production

centre, favoured by its proximity to the sea - being the only Etruscan

city with this peculiarity - and by its position in front of the Tuscan

archipelago, at the junction of important Mediterranean trade

routes. The artifacts investigated in the BARATTI IN3DPROJECT

are the Monumental Necropolis of San Cerbone – extending

inland at sea level from the Gulf of Baratti - and several finds

excavated from its “tombs of princes” (all the finds are exhibited

in the Archaeological Museum of Populonia and in the National

Archaeological Museum of Florence).

Methodology:

This paper addresses some results of the project,

intended to document the tombs and finds in light of their

subsequent virtual relocation in order to show, in its entirety,

their provenance context. The methodology of the study was

constituted by the chain of “data metrical survey - 2D and 3D

representation - communication” applied in two different sets of

techniques on the tombs and the finds.

Results:

The necropolis consists of approximately 200 remains,

of which we have investigated the 30 most important tombs and

two sets of their grave goods; the remains have been measured,

described in their morphology, size, geometry, material nature

and represented in 2D drawings and metrically reliable 3D

models; finally, the “match” allowed us to virtually “reproduce”

their provenance context.

Conclusions:

In addition to digital models, as a physical fallout

of this research, a permanent exhibition in the Archaeological

Museum of Populonia has been realized, applying electronic

engineering to three replicas of the finds, making an innovative

approach to the knowledge of archaeology visible and allowing a

subsequent rapid expansion of this museum’s audience.

Recent Publications

1. Puma P (2018) Sperimentazioni di didattica museale

per l’attivazione di processi educativi evoluti nel

programma Digital Cultural Heritage- DigitCH. In Luigini

A, Panciroli C (eds.), Ambienti digitali per l’educazione

all’arte e al patrimonio. FrancoAngeli, Milano.

2. Puma P. (2017) Dal Rilievo al 3D: la rappresentazione

del patrimonio archeologico nel progetto “Un museo in

tutti i sensi“, From survey to 3D: the representation of

the archaeological heritage in the project “A museum

in every sense”. In Territori e frontiere della ricerca/

Territories and frontiers of Research, Gangemi, Roma.

3. Puma P. (2017) Tourism and heritage: integrated

models of surveys for the multi-scale knowledge and

dissemination of the historical towns, the architecture,

the archaeology. In: The book of heritage VS tourism,

an international point of view, Universidade Lusiana,

Lisbona.

4. Puma P. (2016) Surveying and communicating for the

virtual archaeological exhibitions: 3D lowcost modeling

of finds from the tomb of a Faliscan princess, the

project “The Faliscan princess’s grave goods in 3D”. In:

Le ragioni del disegno, the reasons of drawing Pensiero,

Baratti in 3D project: the Etruscan Necropolis

of Populonia environment, tumbs, finds in

virtual heritage

Paola Puma

University of Florence, Italy

Paola Puma, Glob J Res Rev 2018, Volume 5

DOI: 10.21767/2393-8854-C1-001