How Holosuit is bridging the gap between real and virtual world and robots

EuroSciCon Conference & Expo on Robotics, Automation & Data Analytics
April 08-09, 2019 | Paris, France

Shabir Momin

Posters & Accepted Abstracts: Am J Compt Sci Inform Technol

Abstract

XR (VR, MR, AR) technology is changing the perception the way every day task is being operated. Holosuit is not just merely meant for real life situations like health care, military, industrial purpose, training, and other sports activities but the technology used in it can be effectively used in the gaming and entertainment. It weaves together mixed, virtual, augmented realities with fashion and fitness tech by tracking your body metrics in real time which the world is calling it “Ready Player Two”, since it goes beyond the SciFi Ready Player One suit by allowing you to control not just virtual objects, but real world robots as well. There is no doubt that AIs are going to become super smart sooner than we think. It is arguably the most exciting field in robotics today. Experiencing the virtual/real life scenario is much needed to solve many problems in today’s time. We aim to take XR (VR, MR, AR) to the next level and enhance our user’s virtual experience.

Biography

E-mail:

shabir@zengatv.com